bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,"MC_MAMMONITE",20; if (BaseClass == Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; }
bonus2 bAddEffWhenHit,Eff_Freeze,100*(getequiprefinerycnt(EQI_HEAD_TOP)/2);