bonus bCritAtkRate,10; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
bonus bCritical,15; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
bonus bBaseAtk,40;
bonus bShortAtkRate,8; bonus bLongAtkRate,8;
bonus2 bAddClass,Class_Boss,10;