.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,8; bonus bAtkRate,2*(.@r/2); bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",8*(.@r/3); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",8*(.@r/3); bonus2 bSkillAtk,"NW_WILD_FIRE",8*(.@r/3);
bonus2 bAddClass,Class_Boss,10;
bonus bCritical,10; bonus bCritAtkRate,10;