bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10;
bonus2 bAddRace,RC_All,15; bonus2 bAddRace,RC_Player_Human,-15; bonus2 bAddRace,RC_Player_Doram,-15;
bonus2 bAddRace,RC_All,20; bonus2 bAddRace,RC_Player_Human,-20; bonus2 bAddRace,RC_Player_Doram,-20;
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bAtkRate,25; }",30,10000,BF_WEAPON; if (.@g>=ENCHANTGRADE_C) { bonus bCritical,8; if (.@g>=ENCHANTGRADE_A) { bonus bCrt,17; bonus bCRate,12; } }