.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bStr,100; }",30,10000,BF_WEAPON; if (.@g>=ENCHANTGRADE_C) { bonus bPow,7; if (.@g>=ENCHANTGRADE_A) { bonus bPow,12; bonus bPerfectHitAddRate,8; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bVit,120; }",30,10000,BF_WEAPON; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHPrate,8; bonus bPAtk,10; if (.@g>=ENCHANTGRADE_A) { bonus bMaxHPrate,15; bonus bPAtk,15; bonus2 bAddSize,Size_All,25; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bMatkRate,30; }",30,10000,BF_MAGIC; if (.@g>=ENCHANTGRADE_C) { bonus bVariableCastrate,-20; bonus bSMatk,10; if (.@g>=ENCHANTGRADE_A) { bonus bVariableCastrate,-35; bonus bSMatk,15; bonus2 bMagicAddSize,Size_All,25; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bInt,120; }",30,10000,BF_MAGIC; if (.@g>=ENCHANTGRADE_C) { bonus bSpl,10; if (.@g>=ENCHANTGRADE_A) { bonus bSpl,20; bonus bFixedCast,-200; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bDex,150; }",30,10000,BF_WEAPON; if (.@g>=ENCHANTGRADE_C) { bonus bCon,10; if (.@g>=ENCHANTGRADE_A) { bonus bCon,20; bonus bLongAtkRate,8; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bAtkRate,20; }",30,10000,BF_WEAPON; if (.@g>=ENCHANTGRADE_C) { bonus bCritical,7; if (.@g>=ENCHANTGRADE_A) { bonus bCrt,12; bonus bCRate,10; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bStr,120; }",30,10000,BF_WEAPON; if (.@g>=ENCHANTGRADE_C) { bonus bPow,10; if (.@g>=ENCHANTGRADE_A) { bonus bPow,18; bonus bPerfectHitAddRate,15; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bVit,150; }",30,10000,BF_WEAPON; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHPrate,10; bonus bPAtk,10; if (.@g>=ENCHANTGRADE_A) { bonus bMaxHPrate,20; bonus bPAtk,15; bonus2 bAddSize,Size_All,30; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bMatkRate,35; }",30,10000,BF_MAGIC; if (.@g>=ENCHANTGRADE_C) { bonus bVariableCastrate,-25; bonus bSMatk,10; if (.@g>=ENCHANTGRADE_A) { bonus bVariableCastrate,-45; bonus bSMatk,15; bonus2 bMagicAddSize,Size_All,30; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bInt,150; }",30,10000,BF_MAGIC; if (.@g>=ENCHANTGRADE_C) { bonus bSpl,12; if (.@g>=ENCHANTGRADE_A) { bonus bSpl,27; bonus bFixedCast,-300; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON; if (.@g>=ENCHANTGRADE_C) { bonus bCon,12; if (.@g>=ENCHANTGRADE_A) { bonus bCon,27; bonus bLongAtkRate,15; } }
.@g = getenchantgrade(EQI_SHOES); autobonus "{ bonus bAtkRate,25; }",30,10000,BF_WEAPON; if (.@g>=ENCHANTGRADE_C) { bonus bCritical,8; if (.@g>=ENCHANTGRADE_A) { bonus bCrt,17; bonus bCRate,12; } }