.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bAtkRate,5;
bonus bPerfectHitAddRate,20;
if (.@r>=8) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
if (.@r>=9) {
bonus bAtkRate,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
if (.@r>=10) {
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
}
if (.@r>=11) {
bonus2 bSkillAtk,"LG_CANNONSPEAR",BaseLevel/2;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*(BaseLevel/2);
}
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