bonus bBaseAtk,75; bonus2 bSkillAtk,"NC_ARMSCANNON",50; bonus bShortAtkRate,10; bonus bLongAtkRate,10;
bonus bBaseAtk,75; bonus2 bSkillAtk,"NC_AXETORNADO",50; bonus bShortAtkRate,10; bonus bLongAtkRate,10;
.@r = getequiprefinerycnt(EQI_SHOES); bonus bBaseAtk,100; bonus bPow,15; bonus2 bSubSize,Size_Large,10; bonus2 bSubSize,Size_Medium,10; bonus bShortAtkRate,6*(.@r/2); bonus bLongAtkRate,6*(.@r/2); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) bonus bBaseAtk,200;