bonus2 bSubRace,RC_All,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10;
bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; bonus bLongAtkDef,15; bonus2 bSubEle,Ele_All,5;
bonus bAllStats,3; bonus bMaxHPrate,15; bonus2 bSubSize,Size_All,10; if (getenchantgrade(EQI_GARMENT)>=ENCHANTGRADE_A && getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_A) { bonus2 bResEff,Eff_Freeze,10000; bonus2 bResEff,Eff_Stone,10000; bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,Eff_Curse,10000; }