.@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0);
bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50;
bonus bInt,40; bonus bMaxSPrate,10;
bonus2 bMagicAtkEle,Ele_All,15;
bonus bDelayrate,-70; bonus bSPDrainValue,5;
bonus bInt,40; bonus bMaxSPrate,40;
bonus bInt,15; bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bInt,40; bonus bVariableCastrate,-15;
bonus2 bMagicAddRace,RC_DemiHuman,-50; bonus2 bMagicAddRace,RC_Player_Human,-50;
bonus bInt,40; bonus bDelayrate,-40;
bonus2 bMagicAddRace,RC_Angel,-20; bonus2 bMagicAddRace,RC_DemiHuman,-20; bonus2 bMagicAddRace,RC_Player_Human,-20;
bonus bMatk,50;
bonus bMatk,25;
bonus bInt,40; bonus bAspdRate,10;
bonus bAllStats,10; bonus bVariableCastrate,-15;
if (BaseJob == Job_Summoner) { skill "MG_FIREWALL",10; bonus bNoKnockback; }
bonus bMatk,100;