bonus bBaseAtk,100;
bonus bDelayrate,-12;
bonus bMaxHPrate,20;
bonus bMatk,100;
bonus bLongAtkRate,20;
bonus bCritAtkRate,20;
.@r = getequiprefinerycnt(EQI_SHOES); bonus bPAtk,.@r; bonus bSMatk,.@r; bonus bMaxHPrate,2*.@r; bonus bMaxSPrate,2*.@r; if (getenchantgrade(EQI_SHOES) >= ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,25; bonus2 bMagicAddEle,Ele_All,25; }