bonus bShortAtkRate,15; bonus2 bSkillAtk,"CD_EFFLIGO",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); skill "ABC_UNLUCKY_RUSH",3; bonus2 bSkillAtk,"CD_EFFLIGO",.@sum; bonus2 bSkillCooldown,"CD_PETITIO",-150; }