bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10; }