bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10; }
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r; bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10; }