bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r; bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10; }