.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMaxHPrate,10; bonus2 bSkillAtk,"SR_TIGERCANNON",10*(.@r_weapon/2);
bonus bMaxHPrate,15; bonus2 bSkillAtk,"SR_TIGERCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",15; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15; bonus bMaxHPrate,2*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",20; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",20; bonus bMaxHPrate,3*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",25; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",25; bonus bMaxHPrate,5*(.@r/2);
bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bShortAtkRate,20; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10; } if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) { bonus bPAtk,5; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15; }
bonus2 bSkillAtk,"SR_TIGERCANNON",15; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;