.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum >= 7) { bonus bCritical,5; } if (.@sum >= 18) { bonus2 bSkillAtk,"RK_STORMBLAST",20; } if (.@sum >= 22) { bonus2 bAddEle,Ele_Water,15; bonus2 bAddRace,RC_Fish,15; }