bonus2 bSubEle,Ele_All,15; bonus2 bSkillAtk,"MT_RUSH_STRIKE",40; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddEle,Ele_All,15; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",.@sum; }