bonus bLongAtkRate,15; bonus2 bSkillAtk,"MT_SPARK_BLASTER",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"MT_TRIPLE_LASER",.@sum; bonus2 bSkillCooldown,"MT_SPARK_BLASTER",-150; bonus2 bSkillAtk,"MT_SPARK_BLASTER",.@sum; }
bonus2 bSkillAtk,"MT_AXE_STOMP",45; bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"NC_AXETORNADO",5*.@sum; if (getskilllv("NC_AXETORNADO") > 0 && !checkmadogear()) { bonus4 bAutoSpellOnSkill,"MT_MIGHTY_SMASH","NC_AXETORNADO",getskilllv("NC_AXETORNADO"),1000; } }
bonus2 bSubEle,Ele_All,15; bonus2 bSkillAtk,"MT_RUSH_STRIKE",40; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddEle,Ele_All,15; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",.@sum; }