bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;