bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15; }
bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3);
bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15; }
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3);
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15; }
bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3);