bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;